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・ OpenDoc
・ OpenDocument
・ OpenDocument adoption
・ OpenDocument Format Alliance
・ OpenDocument Foundation
・ OpenDocument software
・ OpenDocument standardization
・ Open-source computing hardware
・ Open-source curriculum
・ Open-source economics
・ Open-source film
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Open-source learning
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・ Open-source movement
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・ Open-source record label
・ Open-source religion
・ Open-source robotics
・ Open-source software
・ Open-source software assessment methodologies
・ Open-source software development
・ Open-source software security
・ Open-source Unicode typefaces
・ Open-source unionism
・ Open-source video game
・ Open-source warfare


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Open-source learning : ウィキペディア英語版
Open-source learning
Open Source Learning is an emerging education practice that allows students to capitalize on the scope and power of the Internet to create and manage their own learning experiences and produce interactive material that is available online to everyone.
The term was coined for this context in 2009 by David Preston, a teacher who developed the principles, tools, and techniques that are being used in a growing number of K-12 schools and colleges.
==Open Source Learning: overview==

In an Open Source Learning environment, individual students work with the guidance of a teacher-mentor to explore and create concepts, source materials, and research to develop their own learning experiences, primarily with online technology. Students form socially dynamic learning networks online and in the local community, communicating and collaborating by using in-depth online research practices, blogs, social media, and other interactive tools.
As a result, students create and manage interactive learning material that is available online to everyone, generating and sharing value that extends beyond the traditional K-16 curriculum.〔Preston, D. (). “5PH1NX: 5tudent Peer Heuristic for 1Nformation Xchange.” In The Peeragogy Handbook (Howard Rheingold, Editor). http://peeragogy.org/case-study-5ph1nx/〕 This deeper and more engaged involvement results in significant improvement in academic achievement; it also creates many opportunities for traditional performance evaluation of objective production, including formative and summative tests, as well as alternative assessment of portfolios, which can include a variety of artifacts, including transmedia presentation of content and the learner’s choices related to platforms, media, and design.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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